Instructional Media and Technologies for Learning

by ; ; ;
Edition: 7th
Format: Paperback w/CD
Pub. Date: 2002-01-01
Publisher(s): Prentice Hall
  • Free Shipping Icon

    Free Shipping On All Orders!*

    Free economy shipping applies to all orders shipped to residential addresses. Orders shipped to campus receive free standard shipping. Free shipping offers do not apply to Marketplace items.

List Price: $78.00

Rent Textbook

Select for Price
There was a problem. Please try again later.

New Textbook

We're Sorry
Sold Out

Used Textbook

We're Sorry
Sold Out

eTextbook

We're Sorry
Not Available

How Marketplace Works:

  • This item is offered by an independent seller and not shipped from our warehouse
  • Item details like edition and cover design may differ from our description; see seller's comments before ordering.
  • Sellers much confirm and ship within two business days; otherwise, the order will be cancelled and refunded.
  • Marketplace purchases cannot be returned to eCampus.com. Contact the seller directly for inquiries; if no response within two days, contact customer service.
  • Additional shipping costs apply to Marketplace purchases. Review shipping costs at checkout.

Summary

For the Instructional Media or Computer in Education course. Instructional Media and Technologies for Learning presents a complete range of media formats in terms of how they can be integrated into classroom instruction using the ASSURE model of lesson planning. Written from the viewpoint of the teacher, the text shows specifically and realistically how media, both traditional media and computers, fit into the daily life of the classroom.

Table of Contents

1. Media, Technology, and Learning.
Learning. Media. The Roles of Media in Learning. Methods. Technology.

2. Technologies for Learning.
What Are Technologies for Learning? Cooperative Learning. Games. Simulations. Simulation Games. Learning Centers. Programmed Instruction. Programmed Tutoring. Programmed Teaching. Personalized System of Instruction.

3. The ASSURE Model.
ASSURE model. Analyze Learners. State Objectives. Select Methods, Media, and Materials. Utilize Media and Materials. Require Learner Participation. Evaluate and Revise.

4. Media and Materials.
Manipulatives. Field Trips. Printed Materials. Free and Inexpensive Materials. Display Surfaces.

5. Visual Principles.
The Roles of Visuals in Instruction. Visual Literacy. Goals of Visual Design. Processes of Visual Design. Visual Planning Tools. Digital Images.

6. Visuals.
Nonprojected Visuals. Projected Visuals. Document Cameras. Overhead Projection. Slides. Digital Images. Digital Image Projection.

7. Audio.
Hearing and Listening. Developing Listening Skills. Audio Formats. Producing Class Materials on Cassette Tapes. Duplicating and Editing Audio Tapes. Selecting Audio Materials. Utilizing Audio Materials. Require Learner Participation. Evaluate and Revise.

8. Video.
Video Formats. Special Attributes of Video. Advantages. Limitations. Integration. Selecting Video. Producing Video. Utilizing Video. Require Learner Participation. Evaluate and Revise.

9. Computers.
Roles of Computers in Learning. Integrating Computers into the Curriculum. Integrated Learning Systems. Software Selection. Computer Hardware. Computer Facilities.

10. Multimedia.
Multimedia Kits. Hypermedia. Interactive Media. Virtual Reality. Expert Systems.

11. Internet and Intranets.
Internet. World Wide Web: Access to the Internet. Intranet. Wide Area Network (WAN). Local Area Network (LAN). Issues. Using the ASSURE Model with Network Resources. Future Possibilities.

12. Distance Learning.
Distance Learning. Instructional Communication Functions. Broadcast Radio. Audio Teleconference. Audiographic Teleconference. Television in Distance Learning. Online Technologies. Distance Learning Issues.

13. Looking Ahead.
Trends in Media and Technology. Schools of the Future. Workplaces of the Future. Welcome to the 21st Century.

Appendix A: Use of Standard Visuals.
Photography. Preserving Nonprojected Visuals. Filmstrips. Multi-Image Presentations. Planning Sound-Visual Presentations.

Appendix B: Equipment and Setups.
Safety. Care and Handling of Audiovisual Equipment. Audio Setups. Projector Setups. Video Setups. Computer Setups. Computer Hardware Selection.

Appendix C: Information Sources.
Comprehensive Information Sources. Specialized Information Sources. Commercial Information Sources. Other Reference Tools.

An electronic version of this book is available through VitalSource.

This book is viewable on PC, Mac, iPhone, iPad, iPod Touch, and most smartphones.

By purchasing, you will be able to view this book online, as well as download it, for the chosen number of days.

Digital License

You are licensing a digital product for a set duration. Durations are set forth in the product description, with "Lifetime" typically meaning five (5) years of online access and permanent download to a supported device. All licenses are non-transferable.

More details can be found here.

A downloadable version of this book is available through the eCampus Reader or compatible Adobe readers.

Applications are available on iOS, Android, PC, Mac, and Windows Mobile platforms.

Please view the compatibility matrix prior to purchase.